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3 of 6 files power crisis international

    Download shadebobs.zip

    Size 4 kB

  • This download is an executable MS-DOS program that will not run on a modern computer. It needs a DOS emulator such as DOSBox-X, Staging; or a virtualized MS-DOS or FreeDOS system.
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  • Last modified Oct 11, 2019 7:30:57 PM
     MD5 checksum 9c7986bd4f577fee80fbf3587e1eba54
        Mime type
3 items in the archive
  • BOBS.ASM
  • BOBS.COM
  • BOBS.TXT
[+] Configuration Copy text
;------------- ; Shadebobs ;------------- In "Unreal", "Amnesia", "Delusion" and others there is a sort of shadebob technique that is used. This technique is pretty simple, any demo maker knows much slicker routines than this one, but this will give everyone else some ideas on how it's done. What you do is move a set of X and Y coordinates around as you please. These represent the upper left corner of the bob. Then, you call a subroutine to draw the bob. The easiest way to explain this is a BASIC code chunk. DEF SEG = &HA000 FOR BX = X TO X+SHADEBOBSIZE FOR BY = Y TO Y+SHADEBOBSIZE POKE (Y*320+X),PEEK(Y*320+X)+4 NEXT BY NEXT BX This is obviously going to be VERY slow... but with a little work, you can crank it out in ASM and even this algorithm (which is the one I used) can move at a decent speed.
BOBS.TXT 80x24 Font
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